Programming Media Art Using Processing: A Beginner’s Guide
Programming Media Art Using Processing: A Beginner’s Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects.
This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature.
By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide. Most affordable directly from the publisher but also available from Amazon and most book retailers.
Margaret Noble was born in Texas, raised in San Diego, and received her key artistic training in Chicago. She holds a B.A. in Philosophy from the University of California, San Diego and an MFA in Studio and Sound Art from the School of the Art Institute of Chicago. Margaret Noble is an accomplished media producer with a background in public education, artistic production, and large-scale exhibition development. Her artworks have been exhibited nationally and internationally. Margaret Noble came to education from industry as a professional artist. Throughout her 13+ years of teaching in secondary and higher education, she has consistently supported diverse learners in producing meaningful, community driven, multimedia projects. Margaret and her students have also received several awards and recognitions for their classroom projects including features in Edutopia and Wired magazine.